persuasion Obviously, asking for help is much milder than telling someone what to do or think. You will have more success involving your prospects in the solution if you give them the option of participating. Feeling that it was their choice and their solution, your prospects will take ownership-they have persuaded themselves. It becomes their own problem and their own solution. By nature, people will support what they help create. Store and mall owners understand the concept of participation. They attempt to get you participating by making eye contact with you, by arranging their stores to force you to spend more time in them, and by saying hello as you pass. When you shop for goods in Mexico, for example, the storeowner knows that if he can get you in the store and get you involved, there is a greater chance of persuasion and a purchase. As such he will make eye contact and do everything in his power to get you in the store. If you don't go in the store, he might follow you for blocks, showing you his products and trying to get you to buy. ШШш. The amount of time one spends in a store is directly related to how much one will buy. The more time spent, the more money spent. For example, in an electronics store, nonbuyers averaged about five minutes and six seconds shopping time while buyers averaged nine minutes and twentynine seconds w the store. In a toy store, the longest any nonbuyer stayed was ten minutes, while shortest time spent for a buyer was just over seventeen minutes. In some cases, buyers stayed up to four times longer than nonbuyers.1 Many other arrangements are made by stores to persuade people to get interested and get involved. For example, hallways and walking paths at malls are made of hard marble or tiles. But the floors of individual stores are soft and carpeted-encouraging you to stay longer. Have you ever noticed that it is easy to get disoriented in a mall you are unfamiliar with? Malls purposely design their structures with hexagonal floor plans, which are the most difficult to navigate: complicated hallways, confusing angles, and consistent temperature and lighting. The Mall of America in Minnesota, the largest mall in America, wants you to get lost-you can walk forever and still not know exactly where you are. This is also the reason why malls place department stores at opposite ends of each other. Department stores are draws, so for people to get from one to another, they will have to walk past every other store in the mall before they reach the opposite one. Grocery stores place their milk at the back of the store so customers have to walk through the rest of the store to grab a carton. All of these techniques increase the time that customers spend in the store. And as we know, increased time in a store means increased sales. RolePlaying One way to get your audience more involved is to use roleplaying. This technique has proven to be effective in getting people to actually convince themselves of something. persuasion